Global M&E Industry Manager Z by HP
Barbara has spent more than 25 years in the media & entertainment industry with organizations such as the BBC, Autodesk, Epic Games, and now HP Inc. She has led marketing and PR teams both in-house and agency-side consulted for several start-ups and was also technology editor with Broadcast Magazine in the UK. She has a strong commercial and analytical background, having started her career as a commodity analyst/trader, and holds a BSc in Agricultural Economics from the University of London.
Producer, Inventor & Virtual Production Consultant
Glenn Derry has been a go-to Hollywood production technology expert for well over two decades. His credits include "Avatar," "Real Steel," "The Jungle Book," and "Call of the Wild." Glenn has founded multiple companies including TECHNOPROPS - manufacturers of Academy award-winning facial capture systems, the FOXVFXLAB - a technology and creative hub for 20th Century Fox, and is currently developing a new generation of virtual production techniques with his latest venture THE ILLUSION CARTEL.
Writer, Director, & Immersive Storyteller
David Karlak is a filmmaker based in Los Angeles, CA. In 2010 Karlak directed the short film The Candidate that went on to make the Viewfinder List in 2011. Following The Candidate, Karlak sold an original sci-fi pitch to Warner Brothers titled Rise with Roy Lee producing, and then a second original pitch titled Outliers to 20th Century Fox with Peter Chernin producing. Karlak is attached to direct both films. In recent years, Karlak has been exploring the use of virtual reality to tell narratives, having directed a virtual reality experience set in the world of Rise which premiered it at the Storyscapes series at the Tribeca Film Festival in 2014. In 2017, Karkak directed a virtual reality experience with Ridley Scott producing titled Alien: Covenant In Utero. On March 3, 2017, Deadline.com reported that Filmula's Johnny Lin and Cross Creek's Brian Oliver acquired the feature film rights to Rise from Warner Brothers with Karlak attached to direct. Karlak is an Epic MegaGrants recipient for a project titled Azul with details being kept under wraps.
Technical Account Manager M&E - Epic Games
A specialist in the world of interactive storytelling and virtual production, Brian bridges the technical and creative elements through a diverse background in film, coding, and game engine development. As a Technical Account Manager at Epic Games, he guides media and entertainment companies across the industry on best practices to create amazing real-time content using Unreal Engine. Prior to Epic, he served as a virtual production supervisor at MPC overseeing shows for Apple and Disney and was the Lead VR/AR Experience Producer at the Technicolor Experience Center. His team there explored projects that pushed the limits of interactive Virtual, Augmented, and Mixed Reality Experiences. His projects have featured at the World Economic Forum, Sundance New Frontiers, SXSW, Cannes Lions New Director’s Showcase, Venice Biennale, Sitges, Screamfest, and more, landing two Emmy nominations and one win (2020 Emmy for Outstanding New Approaches: Documentary). He recently co-wrote and produced his debut feature film INIT!ATION, a horror-thriller releasing from Saban Films in May 2021.
Co-Founder & CEO - 3D Live
Nathan Huber is Co-Founder and CEO of 3D Live, Inc. a research & development company focused on live immersive technologies. In addition, 3D Live provides creative services to assist clients and partners in implementing the various technology packages and concepts. Nathan is a specialist in stereoscopic 3D technologies, ranging from content production, image acquisition, to display optics, and has worked with and advised clients, including Disney, Dreamworks, Cedar Fair, Dell-EMC, and Netflix. 3D Live’s technology has been the backbone of award-winning 3D concert tours and theme park attractions.
Executive Producer & Director of Virtual Production
Entertainment Technology Center, USC School of Cinematic Arts
Kathryn Brillhart is a Cinematographer, Director, and Producer who leverages volumetric capture, visualization techniques, and supervising visual effects to enhance projects. For the past decade, she has helped to redefine best practices and standards in virtual production and has advocated for diversity in the film industry through her role on the Global Board of Directors for the Visual Effects Society. Kathryn is a member of the Virtual Production Committee within the ASC Motion Imaging and Technology Council. Her recent work incorporates real-time game engine and virtual production techniques to achieve in-camera visual effects.